Level Designs

Sky Islands

This blockout was designed as part of a class project. The idea was to create a science fiction floating island with loose rules around gravity.

Through the City

These pictures showcase a project where I was tasked with combining multiple techniques that I had learned throughout my course. In this project I showcase a multi-zoned town with; a semi-open world area, linear city pathing, a tight maze-like series of corridors in the sewer, and a small hub area that hold some small secrets.


This Jungle Level block-out was designed in only 6-8 hours over 2 days using Unreal Engine. The theme for this level is a small semi-open game area where players can run around without getting lost yet still hold their interest with several exciting locales featuring interesting flora and fauna. When creating this level, I wanted to include multiple scenic photo spot-shot places where players could stand and take in the area as they progressed. I showcase these spots within the provided video.